Well done, will recommend
Ive been looking forward to this game for awhile. It definitely delivered.
Some suggestions: longer tutorials. Theres more depth to this game than the tutorials mention. Why swap stances? Why should I choose support over healer? Is the bear supposed to tank?
While you figure it out by yourself if you play it a lot, I could see younger players struggling with it.
As far as people complaining about the lack of iSupport, Im a developer too. To get a game to market, hit your target platforms. Remember, less than a month ago this wasnt going to launch for the iPhone 4S. iPad 2 for awhile. Then they decided to make it universal. They hit their target platform and now they can work on other devices.
I would be very interested to find out what is eating up what Id presume to be GPU power, the game doesnt seem as intense as, say, Infinity Blade, but Unreal and Unity are very different engines.
Either way, good job guys, Ill be playing this for awhile.
iSichas about
Kids vs Goblins